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Escape from the Baccillum Dulcis!

  Art by Zen_Master Escape from the Baccillum Dulcis! The infamous Chaos infested Space Hulk the Baccillum Dulcis has once again appeared within the Imperium of Man near the Vespator Front. Several years ago the combined might of the Imperium failed to stop the hulk from entering the Segmentum Solar where the forces of Chaos used it as a base to raid and destroy a devastating swath of Imperial bases.  Loaded down with stolen supplies and archeotech, the Hulk disappeared back into the warp. It has returned infested with Death Guard and Legions of Nurgle Daemons!   Now various Raiders have come to the Baccillum Dulcis for its supplies and archaeotech to help with their factions efforts on the Vespator Front. What do the Players need to bring?: Selects one Character model with 6 wounds or less that is not a epic character. Bring your cards/book, d6s and a measuring device. If a player selects a character type with 3 or less wounds, that character gains a Feel No Pain o...
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Sky Fall: An Alpha Strike Group Scenario

3059 - Smoke Jaguar Occupation Zone - Formerly Draconis Combine - Tarazed System Operation Bull Dog - Wave 1 The newly reformed Star League Defense Force has settled on a target. Clan Smoke Jaguar. Months of preparation are over and the the first wave of planetary assaults has begun. The SLDF is combat dropping their main force right on top of the Smoke Jaguar Command and Control facilities on the planet Tarazed.  Unfortunately Jaguar Aerospace assets have disrupted the deployment causing the drop pods to scatter from their drop zones. Player Force Setup: SLDF: 400 points per player - Attackers (3 players) Smoke Jaguars: 500 points per player - Defenders (2 players). Team has 12 Battlefield Support points. Limits: Players may not have more than (1) Skill 1 mechwarrior in their force. Table Setup:  The table will be set up with three distinct urban areas surrounded by rolling hills and light woods. The Urban areas are designated as the Airfield, Command Base and Infantry base. ...

Salvage Wars! Red vs Blue - a Battletech Alpha Strike Event

Artist: Jasondrawstuff What is it?  Salvage Wars is a blind buy salvage box event.  The entry fee provides two(2) Battletech Salvage Boxes for players to use in a large group take and hold battle. Buy In: $20 for gate crashers, $25 for non-members.  Purchase grants event entry and two (2) salvage boxes for use during the event.  Game set up and buy in starts at 6pm with round 1 beginning at 630pm.  Game play ends at 930 or round designated by event staff. Players may trade salvage boxes if they wish prior to game start. Players are split between two teams designated red and blue.  Players will be given an appropriate color sticker to apply to their models base for identification friend or foe (IFF). Alpha Strike Cards: Players must use the provided Alpha Strike cards included in their salvage boxes. The may choose whichever side of the mechs card they prefer. No era limits. Drop In, Drop out: Late players may join the game at the start of any round and mov...

Battle of Crossing: Wolf's Dragoons vs House Kurita

Game Setup:  Board should be set with a central roadway surrounded by large hills to simulate a mountain pass.  Woods and buildings can give a little more cover. Deployment: Damaged Dragoon mechs are dug in on the hills around the mountain pass.   While Kurita Mechs deploy within 12 inches of their table edge.  At the start of turn 5 Zeta Battalion mechs arrive from the Kurita table edge. Objectives: Attacker (Kurita) +1 Victory Point for each of the damaged Dragoon mechs destroyed before the arrival of Zeta Battalion on turn 5 +2 Victory Points for each Zeta Battalion mech destroyed +20 Victory points if all Dragoon mechs are destroyed. Defender: (Wolf’s Dragoons) +1 Victory Point for each damaged Dragoon mech that survives till Zeta Battalion arrives (scored end of turn 4) +2 Victory Points for each Zeta Battalion mech that leaves from the defenders table edge

Assassination: an Alpha Strike Scenario

  Premise: An Attacking force has located the enemy command post with their recon units. A fast moving strike force has been dispatched to assassinate them. Table Set up: The table should be set up with a number of LOS blocking terrain of whatever type fits the narrative Players designate their table edges using the short ends. Forces:  Should be roughly equal in points value +/-5.  The attacking force may not field any units that move 6” or slower as they would not arrive in time. Bonus units: Attacker: The attacker may deploy 50 points of infantry/battle armor/light mechs anywhere on the table that is not within 25” of the target as hidden units. They represent the recon team that located the target. Defender:  The defender receives one size 4 mech with a skill level of 2 for free to represent the force commander/assassination target.  This model is placed a the center of the table. Deployment: Defender:  The defender should split their force into lance...

Black Parade: an Alpha Strike Scenario

  Premise: The local noble family is participating in a parade in their capital city. Though their security forces have warned them against participating they have insisted on going.  Their enemy have seized the opportunity that has be presented and sent an assassination force to destroy the parade convoy. Set Up:  The table should be a city scape with a large number of buildings.  Designate one short edge to be the parades starting location.  The other short edge will be the escape edge. Deployment: Defender: The defender moves their units onto the table during the first round from the parade start table edge. Attacker: The attacker may deploy up to two(2) units of infantry or battle armor inside of buildings anywhere on the table during the first round.  All other units move onto the table from either long edge during the second round. Parade Convoy: The defender has 100 points to use to create the parade convoy.  It is recommended to use vehicles ...

Tommy Comes Calling: A Battletech Alpha Strike Scenario

A raiding force in advancing towards the city of Rord’s industrial center where McGuffin Corps headquarters are located.  The attackers are transporting battle armor to seize the facility grab the McGuffin and then escape.  The planetary defense force is caught out of position and only a Long Tom battery with local armor assets are in a position to immediately intervene.  Mech reinforcements are rushing to the scene to defend the city. Set up: A multi player battle utilizing two 4x6 tables. Table 1: City Center - Table should be mostly urban with large amount of buildings in the center sections of the table. 1) large cf25 building should be set up in the center of the table as the primary objective. All other buildings in the city should be cf10 or cf15 Table 2: Out skirts - The table should have limited buildings toward the edge of table one petering out into forest and hills. A river should cross the board at the city outskirts. Shared Border:  Table 1 and 2 shou...