Skip to main content

Salvage Wars! Red vs Blue - a Battletech Alpha Strike Event

Artist: Jasondrawstuff

What is it? 

Salvage Wars is a blind buy salvage box event.  The entry fee provides two(2) Battletech Salvage Boxes for players to use in a large group take and hold battle.


Buy In: $20 for gate crashers, $25 for non-members.  Purchase grants event entry and two (2) salvage boxes for use during the event.  Game set up and buy in starts at 6pm with round 1 beginning at 630pm.  Game play ends at 930 or round designated by event staff.

Players may trade salvage boxes if they wish prior to game start.

Players are split between two teams designated red and blue.  Players will be given an appropriate color sticker to apply to their models base for identification friend or foe (IFF).


Alpha Strike Cards: Players must use the provided Alpha Strike cards included in their salvage boxes. The may choose whichever side of the mechs card they prefer. No era limits.


Drop In, Drop out: Late players may join the game at the start of any round and move onto a friendly table edge during the movement phase. We ask that any players that need to leave before the end of the event leave at the end of a battle round.


Mission: Take and Hold

There will be 6 objective buildings (3 per table).  The objective becomes held when a friendly mech scans the building and is uncontested.

Building Scan: Sacrifice a mechs weapon phase to scan an objective building while within 6”

Contested: enemy mechs within 6” scramble enemy scans and prevent change of possession. 

Destroyed mechs: Destroyed units may return to the battle by moving onto the table via friendly table edge in the next subsequent round.

Scoring: Teams gain 1 victory points for each objective held at the end of a round. 


Rules addendum:

All pilots are skill 4.

SPA’s and formation rules are not in effect.

Playing card initiative: at the start of each round, each player will receive a playing card that indicates when their two mechs will activate in the movement phase.  The order is lowest to highest.  Players with the same number card activate black before red and alphabetical.  Clubs - Spades - Diamonds - Hearts

Player equipment: players should bring their own measureing tools, dry erase pen, rule books and dice (for rolling and marking TMM).  TMM tokens are also ok

Comments

Popular posts from this blog

The Second War of Futuris Clevelandis

The Second War of Futuris Clevelandis Narrative Campaign Coming this Winter to Drawbridge Games. This is a three part narrative campaign that will be taking place on alternating Thursdays  The Second War of Futuris Clevelandis: Violent warp storms have erupted around the Ohioa System.  The warp instability has damaged and cut the transit of a number of chaos and xenos ships causing them to be trapped in the system requiring repairs. Luckily an Imperial world with sufficient manufacturing capability is within the system, Futuris Clevelandis.  The ships limp towards the planet intent on taking what they need to escape the system.  Though some may just decide planetary conquest will be more fun. ___ What do players need? Commander: Pick and name an HQ unit to be their forces commander to be used in games.  While the commander is alive during a game he grants 1 extra command point per game.    Injuries - If a Commander ...

Flash Point Campaign

What is Flash Point? The Flash Point Campaign System is a yearly campaign with minimal book keeping and time commitment.  The campaign is broken up into the 4 seasons of winter, spring, summer and fall.  During those seasons players will coordinate with the campaign manager to select game nights to play flash point missions that will add to their team’s score. Players are broken into teams of Xenos, Imperium and Chaos. Players participate in one themed gamed per Flash Point Night and earn 2 points for winning their game and 1 point for playing fully painted. Players play games against opposing factions. Flash Point Night? Players work with the game manager to determine when the next Flash Point Night is.  The manager will try to give 2 weeks notice to the participants. A Flash Point Night consists of players coming to their FLGS (Drawbridge) and choosing an opponent of an opposing faction.  They will then play the selected Mission of the Night using the...

Path to Glory 2022

  Welcome to our Age of Sigmar Path to Glory map campaign of 2022! Background: Newly discovered lands in the realm of Ghyran have become open for conquest and warbands from all the major factions are making their way there to stake their claim! Campaign Manager: Ryan Player set up. Choose a faction and create a 1000 point Path to Glory starting Warband. Then notify Ryan of a preferred color. So what’s this map thing? The Undiscovered Lands represented by our map replaces the “Exploration Roll” in the Manage Territories step of the Aftermath section of a Path to Glory game. Instead, prior to playing a game, both players should agree on an unclaimed territory on the map to fight over with the winner of the game being able to claim the territory.  If the player won a major victory they can claim the territory for 8 glory points.  If the player won a minor victory they can claim the territory for 9 glory points. Normal territory rules apply. A player may also elect not to cl...