Skip to main content

Sky Fall: An Alpha Strike Group Scenario

3059 - Smoke Jaguar Occupation Zone - Formerly Draconis Combine - Tarazed System


Operation Bull Dog - Wave 1

The newly reformed Star League Defense Force has settled on a target. Clan Smoke Jaguar. Months of preparation are over and the the first wave of planetary assaults has begun. The SLDF is combat dropping their main force right on top of the Smoke Jaguar Command and Control facilities on the planet Tarazed.  Unfortunately Jaguar Aerospace assets have disrupted the deployment causing the drop pods to scatter from their drop zones.


Player Force Setup:

SLDF: 400 points per player - Attackers (3 players)

Smoke Jaguars: 500 points per player - Defenders (2 players). Team has 12 Battlefield Support points.

Limits: Players may not have more than (1) Skill 1 mechwarrior in their force.


Table Setup: 

The table will be set up with three distinct urban areas surrounded by rolling hills and light woods. The Urban areas are designated as the Airfield, Command Base and Infantry base. All objectives begin under Smoke Jaguar Control

Objectives: 

Objectives are scored at the end of each battle round. Objective buildings will be hextech with associated objective marker.

Airfield Control Tower: Control +1 VP

Special: if the SLDF control the Tower they receive one Defense Aerospace Support order at the start of the round. ( Order cancels one enemy Aerospace card)

If the Smoke Jaguars control the Tower at the start of the 3rd, 6th and 9th rounds they gain a light strike support card.


Jaguar Command HQ: Control +5 VP

Special: May only be scored from the 2nd round on.


Infantry Barracks: Control +1 VP

Special: At the start of round 4 and each subsequent round, if under Smoke Jaguar control the barracks generates 1 point of elements which are deployed within 3” of the building. 1 Star (5 points) may be generated in this way.


Deployment: 

Smoke Jaguars: deploy all of their units first within 12” of an Objective area.


SLDF: The SLDF units are reaching the battlefield via Assault Pod.  However the Smoke Jaguars have disrupted the launch so now the pods are landing scattered about the drop zone. Each SLDF lance will receive a playing card.  Match the card with “Ryan’s poorly drawn chart”  to determine its starting location.

Comments

Popular posts from this blog

Black Parade: an Alpha Strike Scenario

  Premise: The local noble family is participating in a parade in their capital city. Though their security forces have warned them against participating they have insisted on going.  Their enemy have seized the opportunity that has be presented and sent an assassination force to destroy the parade convoy. Set Up:  The table should be a city scape with a large number of buildings.  Designate one short edge to be the parades starting location.  The other short edge will be the escape edge. Deployment: Defender: The defender moves their units onto the table during the first round from the parade start table edge. Attacker: The attacker may deploy up to two(2) units of infantry or battle armor inside of buildings anywhere on the table during the first round.  All other units move onto the table from either long edge during the second round. Parade Convoy: The defender has 100 points to use to create the parade convoy.  It is recommended to use vehicles but if they are not available the

Age of Sigmar Map Campaign: Isle of Death

The Isle of Death Map Campaign: Ver.1.1 In one of the realms, a grand alliance has risen to dominance and has begun the eradication of all other forces.  Commanders lead their armies at a forced march to the Realm Gate to escape annihilation. With limited supplies their road to escape will be long and perilous. 1: Setup 2: Campaign Phases 3: Victory Conditions Campaign Setup: 1: Assemble Players:  Get some friends to play! 2: Select Armies and Determine Island Defenders: Select a Grand Alliance to be the defenders, all other factions are attempting to escape the island. Example: Players with Death Armies serve as the Isle Defenders 3: Determine Realm: Select a realm appropriate to the Isle Defenders.(Death = Shyish) 4: Players select starting locations.  The game master can either randomly select an order or the players may roll off.  Ex: Player 1 selects starting point A, while Player 2 selects starting point F. Campaign Phases: Round: The

The Second War of Futuris Clevelandis

The Second War of Futuris Clevelandis Narrative Campaign Coming this Winter to Drawbridge Games. This is a three part narrative campaign that will be taking place on alternating Thursdays  The Second War of Futuris Clevelandis: Violent warp storms have erupted around the Ohioa System.  The warp instability has damaged and cut the transit of a number of chaos and xenos ships causing them to be trapped in the system requiring repairs. Luckily an Imperial world with sufficient manufacturing capability is within the system, Futuris Clevelandis.  The ships limp towards the planet intent on taking what they need to escape the system.  Though some may just decide planetary conquest will be more fun. ___ What do players need? Commander: Pick and name an HQ unit to be their forces commander to be used in games.  While the commander is alive during a game he grants 1 extra command point per game.    Injuries - If a Commander unit is defeated during a game, th