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Battle of Luthien, Kado-Guci Valley - an Alpha Strike Event

 Situation: Clans Smoke Jaguar and Nova Cat have landed five galaxies in a full on assault of the capital world of the the Draconis Combine.  The DCMS has been reinforced by Wolf’s Dragoons and the Kell Hounds to stop the assault.  The Clan force made planet fall in the early morning and have been steadily driving the Inner Sphere forces back.  In the afternoon, an all out push by the Clan forces clash with the defenders in Kado-Guci Valley, the last line of defense before the Clanners reach Luthien itself. When is it? May 6th, 2026 Setup starts at 6pm game runs from 7-930 pm What do you need to do to participate? Sign up using the google form. Here. $5 ticket fee for gate crashers, $10 for non-members What do you need to bring? Miniatures, does not have to be wysiwyg for variants but should be recognizable at a glance. Please do not bring card stock tokens. Mech Cards/Sheet with marker or pencil D6s  TMM tokens or dice Special Event Rules: Multiple damage roll...
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4th War of Futuris Clevelandis - Battle for the Orbital Defenses

 4th War of Futuris Clevelandis - Battle for the Orbital Defenses Battle 1: Planet Fall Objectives: The eldar are assaulting the imperial orbital canons defending Futuris Clevanlandis so that they can bring orbital assets to bear.   Objective 1: Destroy the Shield Generator protecting the Orbital Cannon. Objective 2: Destroy the Orbital Cannon Game Length: 5 turns Deployment: See deployment map,  Imperials deploy first using a standard deployment zone.  Additionally each imperial player may place 5 sentries (any appropriate model on the objective they are defending.  They act like solo character models and do not count towards their army list limit. Shield Generator Hit location Table: 1 -4: Outer Pylons - Armor 18 5-6: Central Core - Armor 22 Outer Pylons: 1: The attack ricochets off the energy field in a random direction 2d6 inches.  If the richochet could reasonably hit a model in the direction and distance rolled it roll to wound and make armor sa...

Escape from the Baccillum Dulcis!

  Art by Zen_Master Escape from the Baccillum Dulcis! The infamous Chaos infested Space Hulk the Baccillum Dulcis has once again appeared within the Imperium of Man near the Vespator Front. Several years ago the combined might of the Imperium failed to stop the hulk from entering the Segmentum Solar where the forces of Chaos used it as a base to raid and destroy a devastating swath of Imperial bases.  Loaded down with stolen supplies and archeotech, the Hulk disappeared back into the warp. It has returned infested with Death Guard and Legions of Nurgle Daemons!   Now various Raiders have come to the Baccillum Dulcis for its supplies and archaeotech to help with their factions efforts on the Vespator Front. What do the Players need to bring?: Selects one Character model with 6 wounds or less that is not a epic character. Bring your cards/book, d6s and a measuring device. If a player selects a character type with 3 or less wounds, that character gains a Feel No Pain o...

Sky Fall: An Alpha Strike Group Scenario

3059 - Smoke Jaguar Occupation Zone - Formerly Draconis Combine - Tarazed System Operation Bull Dog - Wave 1 The newly reformed Star League Defense Force has settled on a target. Clan Smoke Jaguar. Months of preparation are over and the the first wave of planetary assaults has begun. The SLDF is combat dropping their main force right on top of the Smoke Jaguar Command and Control facilities on the planet Tarazed.  Unfortunately Jaguar Aerospace assets have disrupted the deployment causing the drop pods to scatter from their drop zones. Player Force Setup: SLDF: 400 points per player - Attackers (3 players) Smoke Jaguars: 500 points per player - Defenders (2 players). Team has 12 Battlefield Support points. Limits: Players may not have more than (1) Skill 1 mechwarrior in their force. Table Setup:  The table will be set up with three distinct urban areas surrounded by rolling hills and light woods. The Urban areas are designated as the Airfield, Command Base and Infantry base. ...

Salvage Wars! Red vs Blue - a Battletech Alpha Strike Event

Artist: Jasondrawstuff What is it?  Salvage Wars is a blind buy salvage box event.  The entry fee provides two(2) Battletech Salvage Boxes for players to use in a large group take and hold battle. Buy In: $20 for gate crashers, $25 for non-members.  Purchase grants event entry and two (2) salvage boxes for use during the event.  Game set up and buy in starts at 6pm with round 1 beginning at 630pm.  Game play ends at 930 or round designated by event staff. Players may trade salvage boxes if they wish prior to game start. Players are split between two teams designated red and blue.  Players will be given an appropriate color sticker to apply to their models base for identification friend or foe (IFF). Alpha Strike Cards: Players must use the provided Alpha Strike cards included in their salvage boxes. The may choose whichever side of the mechs card they prefer. No era limits. Drop In, Drop out: Late players may join the game at the start of any round and mov...

Battle of Crossing: Wolf's Dragoons vs House Kurita

Game Setup:  Board should be set with a central roadway surrounded by large hills to simulate a mountain pass.  Woods and buildings can give a little more cover. Deployment: Damaged Dragoon mechs are dug in on the hills around the mountain pass.   While Kurita Mechs deploy within 12 inches of their table edge.  At the start of turn 5 Zeta Battalion mechs arrive from the Kurita table edge. Objectives: Attacker (Kurita) +1 Victory Point for each of the damaged Dragoon mechs destroyed before the arrival of Zeta Battalion on turn 5 +2 Victory Points for each Zeta Battalion mech destroyed +20 Victory points if all Dragoon mechs are destroyed. Defender: (Wolf’s Dragoons) +1 Victory Point for each damaged Dragoon mech that survives till Zeta Battalion arrives (scored end of turn 4) +2 Victory Points for each Zeta Battalion mech that leaves from the defenders table edge

Assassination: an Alpha Strike Scenario

  Premise: An Attacking force has located the enemy command post with their recon units. A fast moving strike force has been dispatched to assassinate them. Table Set up: The table should be set up with a number of LOS blocking terrain of whatever type fits the narrative Players designate their table edges using the short ends. Forces:  Should be roughly equal in points value +/-5.  The attacking force may not field any units that move 6” or slower as they would not arrive in time. Bonus units: Attacker: The attacker may deploy 50 points of infantry/battle armor/light mechs anywhere on the table that is not within 25” of the target as hidden units. They represent the recon team that located the target. Defender:  The defender receives one size 4 mech with a skill level of 2 for free to represent the force commander/assassination target.  This model is placed a the center of the table. Deployment: Defender:  The defender should split their force into lance...