Game Setup: Board should be set with a central roadway surrounded by large hills to simulate a mountain pass. Woods and buildings can give a little more cover.
Deployment: Damaged Dragoon mechs are dug in on the hills around the mountain pass. While Kurita Mechs deploy within 12 inches of their table edge. At the start of turn 5 Zeta Battalion mechs arrive from the Kurita table edge.
Objectives:
Attacker (Kurita)
+1 Victory Point for each of the damaged Dragoon mechs destroyed before the arrival of Zeta Battalion on turn 5
+2 Victory Points for each Zeta Battalion mech destroyed
+20 Victory points if all Dragoon mechs are destroyed.
Defender: (Wolf’s Dragoons)
+1 Victory Point for each damaged Dragoon mech that survives till Zeta Battalion arrives (scored end of turn 4)
+2 Victory Points for each Zeta Battalion mech that leaves from the defenders table edge
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