Mission 2A: Headquarters Assault
Scenario: The main Jade Falcon assault force has begun its attack on the Killa’s home base. The Killa’s have dug in with Comstar Support and are trying to prevent the destruction of their base.
Game Setup: The game takes place in an urban environment on the outskirts of a city. The defender should place 5 buildings to represent the Killa’s base. There will be 4 medium class buildings(CF12) and 1 heavy class building(CF25). The buildings should be placed within a 12 in area on the defenders half of the table.
Attacker: The attackers may take up to 400 points worth of units representing its main assault force. They Deploy within 12 ins of their table edge.
Defender: The defenders may take up to 400 points worth of units representing the surviving defenders. They Deploy within 12 ins of their table edge. 100 points worth of units may deploy in the 12 inch base area.
Objectives:
Attacker: The attacker wins a major victory if all 5 buildings are destroyed.
Attacker: The attack wins a minor victory if 3 or more buildings are destroyed.
Defender: The defender wins a major victory if all 5 buildings remain.
Defender: The defender wins a minor victory if 3 or more buildings remain.
Mission 2B: Supply Depot Counter Raid
Scenario: The Killa’s and Comguard have stymied the Jade Falcon assault and are pushing their advantage by counter assaulting the Jade Falcon Forward Operations Base(FOB). The Jade Falcons have stashed a large amount of the ammo and supplies at the FOB making it a priority target.
Game Setup: The terrain is rolling hills with pockets of woods. The Jade Falcons should place two Heavy Buildings (CF25) within 8in of the center of their deployment zone
Attacker: The attacker may take up to 350 points of units representing the forces stationed to guard the FOB. They Deploy within 12 ins of their table edge.
Defender: The Defender may take up to 400 points of units representing the forces attacking the FOB. They Deploy within 12 ins of their table edge.
Objectives:
Attacker:
Major Victory: The attacker wins a major victory if both supply depot buildings survive.
Minor Victory: The attacker wins a minor victory if one supply depot building survives.
Defender:
Major Victory: The Defender wins a major victory if both supply depot buildings are destroyed.
Minor Victory: The Defender wins a minor victory if they destroy one of the supply depot buildings and more that 200 points of the Defenders force safely withdraws from the battlefield.
Mission 3A: Last Stand
Scenario: The Jade Falcon assault force has so far crushed all resistance from the Killa’s and their Comstar Allies. The remaining defenders have rallied at their last fall back point and have found themselves surrounded. Their only choice, Victory or Death.
Game Setup: The Terrain type is rolling hills with forested areas. Their should be an open area in the center of the table to represent the Defenders rally point.
Attacker: The Attacker may deploy any of their remaining forces. Their forces should be split into four groups and may deploy within 12in of any table edge.
Defender: The Defender may deploy any of their remaining forces. All of the Defenders forces should be deployed within 12in of the center of the table.
Objectives: Straight up fight to the death. Last mech standing wins a major victory for their faction.
Mission 3B: Rushed Defenses
Scenario: While initially meeting success, Killa and Comstar forces have been caught out of position. Jade Falcon forces have have begun assaults on their
Game Setup: The game takes place in an urban environment on the outskirts of a city. The defender should place 5 buildings to represent the Killa’s base. There will be 4 medium class buildings(CF12) and 1 heavy class building(CF25). The buildings should be placed within a 12 in area on the defenders half of the table. The defender should also choose one table edge where reinforcements will arrive.
Attacker: The attackers may deploy any of its remaining units representing its main assault force. They deploy within 12 ins of their table edge.
Defender: The defenders may take any remaining units representing the surviving defenders. The defender may deploy 50 points worth of units near their structures representing the security forces left behind. The rest of the units will arrive from the selected short table edge.
At the start of each round, starting on the second round next roll 1d6 for each of the defenders mechs. For round 2 if a 4 is rolled the mech may enter the battlefied from the selected short edge during the movement phase. The continues each turn with the target number needed to be rolled being lowered by 1. Any remaining units may enter during round 5 with no roll needed. Exception, Aerospace units function as normal.
Round 2: 4
Round 3: 3
Round 4: 2
Round 5: Automatic entry.
Objectives:
Attacker: The attacker wins a major victory if all 5 buildings are destroyed.
Attacker: The attack wins a minor victory if 3 or more buildings are destroyed.
Defender: The defender wins a major victory if all 5 buildings remain.
Defender: The defender wins a minor victory if 3 or more buildings remain.
Mission 3c: Drive Them Off!
Scenario: The Jade Falcon assault has been met with set backs and higher command has ordered the withdrawal from the planet. To their dismay, Killa and Comstar forces are in hot pursuit, harrying their retreat.
Game Setup: The table should be set up with rolling hills and woodlands.
Attacker: The attacker may deploy all of their surviving forces. They may deploy on the table between 18in and 24in from the defenders table edge.
Defender: The defender may deploy all of their surviving forces. The deploy within 12in of their table edge.
Note: There should be at least 6in between any attacker or defender mechs at the start of the game.
Objectives:
Attacker:
The Attacker wins a major victory if 80% of their forces exit their table edge.
The Attacker wins a minor victory if 50% of their forces exit their table edge.
Defender
The Defender wins a major victory if 80% of the enemy force is destroyed.
The Attacker wins a minor victory if 50% of the enemy force is destroyed
Comments
Post a Comment