Skip to main content

The Heralds of Silence: Crusade Battles 2 & 3

 The Raid of Planet 8420.7

Overlord Khotec quickly scanned the terrain in front of him.  His Legion had found Imperial forces on the planet designated as 8420.7 and they seemed to be using the northern continent as a staging point.  There was a supply point in an old burnt out city on the edge of the eastern part of the continent where Khotec decided to blood his newly designated Second Cohort.  This system was on the edges of his legions operations area so he had only brought a small raiding force of two units of Skorpekh Destroyers with their attached Plasmacytes as well as a Canoptek Re-animator to assist with any casualties.

Khotec split his forces into two groups as they approached the target area creating a rough skirmish line in the city ruins.  A shrieking whine followed by a ground shaking explosion rocked the area as two missiles slammed into the Re-animator causing Khotec to curse. Scrap metal from the destroyed machine bounced down around him as Khotec ordered his Destroyers into action.

“First Phalanx engage that Dreadnought! Second Phalanx engage the right flank!” Khotec commanded as he rushed forward and aimed his Tachyon Arrow at the green armored form in front of First Phalanx.  A green line of death lashed forward but shear dumb luck saved the Dreadnought.  It had turned toward the approaching First Phalanx and the arrow only clipped its shoulder.  A squad of Salamanders opened fire on Second Phalanx destroying the accompanying Plasmacyte.  Both phalanxes were soon engaged in melee with hyperphase blades slashing.

First Phalanx caused a decent amount of damage to the Dreadnought and slew the nearby Tech Marine.  Unfortunately the space marine Captain in ancient armor turned the tide and First Phalanx fell in defeat. Second Phalanx was eventually able to eliminate the Primaris Marines they were fighting.  They then turned to assist Khotec in time to see a melta blast drill into the Overlord.  Khotec’s phase shifter failed him and what was left of his body crashed into a nearby building.  Second Phalanx roared into combat with the Captain and the Dreadnought, but were also overcome.

The Salamanders retrieved their supplies and moved them to a more secure location.  Thotep was able to lead a recovery team and bring their Overlord to planet 8420.11 to recover from his wounds.

-------------------

The Cowardly Ambush on 8420.11

Overlord Khotec the Cruel was in conference with his Royal Warden Thotep the Unstoppable discussing the movement of the legion to planet 8820.63 on the edge of the Pariah Nexus when the alarm sounded.

“Report!” Khotec demanded from where he was examining a data interface.

“My Lord! A Scarab Swarm has engaged filthy Eldar who are rapidly approaching our position!  The foolish Autarch leading the force has just succumbed to the swarm.”  Thotep responded.


“How many units have to yet to be phased to 8820.63?” Khotec asks.

“We have Third Cohort here under my command here to guard you my Lord, as well as the Scarabs engaging the enemy.  Khophec has just phased out in transit with the majority of the Legion.”  Thotep replies.

Khotec checks his systems, they had five cycles till the next phase transport.  

“Take position above and direct the defense.” Khotec orders.

“My Lord, it would be best if you joined Third Cohort.”  Thotep suggests.

“Very well.” Khotec growls.  He pauses as an Eldar Night Spinner floats into view being chased by the Scarab Swarm.  Khotec snaps off a shot from his Tachyon Arrow punching a hole in the tanks armor.  Gauss fire from the second floor slows down an approaching Guardian squad.


The small delay is catastrophic.  A webway gate appears a short distance behind Khotec and a small squad of Fire Dragons blast him with melta fire.  Thotep screams in rage and blasts at the filthy fleshlings while Third Cohort rushes to them firing their gauss blasters to defend their fallen lord.  They soon phase out leaving the field to the disgusting Eldari.

——————————

Had a fun night playing 25 point combat patrols with my buddies Colton and Steve.  We settled on smaller point games as we wanted to catch Colton’s Crusade force up to us in games played.  We found combat patrols to be a little swingy, while also being short and brutal.

My first game against Colton I was experimenting with my newly painted Skorpekh Destroyers.  I fell a bit behind early since my Re-animator was shot off the table turn one.  The Destroyers did decently well and were quick to reach combat and the Plasmacyte bonus can quickly help you shred the enemy.  I was a bit frustrated when I flubbed the damage roll on my tachyon arrow when I rolled a one.  I command re-rolled and yet again rolled a one.  Yay.  Our small forces quickly decimated each other and the only surviving models were Colton’s named Captain and his Dreadnought sitting on one wound.

My second game against Steve can only be described as a brain fart on my part.  We were playing the combat patrol mission Assassination with myself as the defender.  I somehow completely forgot the Look Out Sir! Rule and positioned my Overlord half a table away from the nearest unit he could have used as meat shields.

I was pleasantly surprised by the effectiveness of Scarab Swarms as I was experimenting with them that game, but 4 flubbed invuln saves against the Fire Dragon squad that webwayed in behind my Overlord which quickly ended the game.  If I had parked the Overlord next to my 20 man Warrior squad the battle would have gone more my way but alas, Brain Fart.  Lesson learned.

Crusade games have proven to be enjoyable and I look forward to playing more.

Comments

Popular posts from this blog

Sky Fall: An Alpha Strike Group Scenario

3059 - Smoke Jaguar Occupation Zone - Formerly Draconis Combine - Tarazed System Operation Bull Dog - Wave 1 The newly reformed Star League Defense Force has settled on a target. Clan Smoke Jaguar. Months of preparation are over and the the first wave of planetary assaults has begun. The SLDF is combat dropping their main force right on top of the Smoke Jaguar Command and Control facilities on the planet Tarazed.  Unfortunately Jaguar Aerospace assets have disrupted the deployment causing the drop pods to scatter from their drop zones. Player Force Setup: SLDF: 400 points per player - Attackers (3 players) Smoke Jaguars: 500 points per player - Defenders (2 players). Team has 12 Battlefield Support points. Limits: Players may not have more than (1) Skill 1 mechwarrior in their force. Table Setup:  The table will be set up with three distinct urban areas surrounded by rolling hills and light woods. The Urban areas are designated as the Airfield, Command Base and Infantry base. ...

Lantern Years 7 & 8

The people of New Tica Town sent Sherlock, Speedy, Maize and McGhee off to discover the source of the strange feather that had floated into their settlement.  The hunters dealt with a few minor hazards as well as a strange shift in their reality. To their shock they realized they had forgotten their names. The hunting party renamed themselves, Slowy, Pumpkin, TriPod and Motorboat. Eventually they discovered a huge winged monster in a strange tree. The strange Phoenix warped reality around it and swooped in to attack the intruders.  The party fought desperately trying to deal with the time dilation the creature caused and the stresses it placed on their minds.  Pumpkin fell during the fight, leaking blood from his eyes,ears, nose and mouth.Tripod lost her name, she became a girl with no name.  The creature was eventually slain but it caused a heavy toll on the party.  Motorboat’s future was shredded, causing infertility. Worse the encounter had aged her an...

Age of Sigmar Map Campaign: Isle of Death

The Isle of Death Map Campaign: Ver.1.1 In one of the realms, a grand alliance has risen to dominance and has begun the eradication of all other forces.  Commanders lead their armies at a forced march to the Realm Gate to escape annihilation. With limited supplies their road to escape will be long and perilous. 1: Setup 2: Campaign Phases 3: Victory Conditions Campaign Setup: 1: Assemble Players:  Get some friends to play! 2: Select Armies and Determine Island Defenders: Select a Grand Alliance to be the defenders, all other factions are attempting to escape the island. Example: Players with Death Armies serve as the Isle Defenders 3: Determine Realm: Select a realm appropriate to the Isle Defenders.(Death = Shyish) 4: Players select starting locations.  The game master can either randomly select an order or the players may roll off.  Ex: Player 1 selects starting point A, while Player 2 selects starting point F. Campaign Phase...