Skip to main content

Kingdom Death: Monster - New Ticatown - Lantern Years 1 & 2



In the darkness lit only by lanterns four people awoke, dried ink fading from their eyes.  Red eyes glowed in the darkness and a terrible roar caused a fetid breeze.  Scrambling in terror, the four found sharp stones from the faces beneath their feet and turned to face the creature. The huge white lion prowled forward and the struggle of life and death began.

The Survivors Ignis, Ramsey, Gun Boat and McGhee fought bravely or insanely depending on your perspective.  McGhee struck a most savage blow, removing the creatures testicles.  The beast was finally brought down with several well thrown stones.  They salvaged what they could from the corpse and set off into the darkness.

In the distance a light glowed.  The survivors came to a large lantern mound with ten other scared people at its base. On that day, New Tica Town was born.  Working together in a Symposium, the fourteen survivors worked to build a Bone Smith, Skinner and Organ Grinder.  Crafting weapons of bone and rawhide armor the survivors prepared for another hunt.

McGhee being to busy contemplating the meaning of life, stayed in the settlement. A female named Maize joined Ignis, Ramsey and Gunboat on their hunt for another White Lion.  On the hunt they faced several hard ships.  Maize lost her clothing to bladed grass.  Ignis suffered a heavy leg injury when a large stone face erupted from the ground and tried to consume him. The group also crossed disturbing flesh like ground.  They survived and closed in around their prey.

Hiding in the tall grass, the survivors moved closer only to be driven back by their prey’s terrible roars.  Maize found a scrap pile near the tall grasses and discovered a Scrap Sword.  Gun Boat attacked with her bone darts from the grasses.  Ramsey charged at the creature with his bone axe while Ignis stabbed the beast with his bone dagger.  Maize with her new found sword also caused severe damage.

Wounded, the creature roared again.  To the others horror, Ramsey fell to the ground dead, blood pouring from his ears. (Brain Trauma - Mortal Terror)  In a rage, the others fell upon the creature and quickly slew it. Deciding that their friend should be honored, they built Ramsey a grave (Death Principle:Graves). They they took whatever viable parts they could from the beast and returned to New Ticatown.

Upon return to the settlement, they found the other residents arguing among themselves in a number languages.  Maize stepped forward to try and end the arguments.  She unfortunately only made it worse (Lose 3 Endeavor points). Unable to agree on anything the survivors spent their time crafting more equipment. A Catarium as well.

In the darkness, Endless Screams were heard.  Gun Boat bravely stood among the others and convinced them that this was a good thing as it was yet another creature the could hunt (Screaming Antelope).  The Survivors resting in preparation of their up coming hunt.

———

I recently purchased the game Kingdom Death:Monster and convinced some friends to start a campaign with me.  We made it through the first two lantern years in our first session.  Everyone enjoyed the game and we intend to play again in a few weeks.  Now to get the monsters built and painted!

I thought I’d try to document the story of New Ticatown here on the blog as well as post painting updates.  Let us prepare to journey into the darkness.

Comments

Popular posts from this blog

Black Parade: an Alpha Strike Scenario

  Premise: The local noble family is participating in a parade in their capital city. Though their security forces have warned them against participating they have insisted on going.  Their enemy have seized the opportunity that has be presented and sent an assassination force to destroy the parade convoy. Set Up:  The table should be a city scape with a large number of buildings.  Designate one short edge to be the parades starting location.  The other short edge will be the escape edge. Deployment: Defender: The defender moves their units onto the table during the first round from the parade start table edge. Attacker: The attacker may deploy up to two(2) units of infantry or battle armor inside of buildings anywhere on the table during the first round.  All other units move onto the table from either long edge during the second round. Parade Convoy: The defender has 100 points to use to create the parade convoy.  It is recommended to use vehicles ...

Age of Sigmar Map Campaign: Isle of Death

The Isle of Death Map Campaign: Ver.1.1 In one of the realms, a grand alliance has risen to dominance and has begun the eradication of all other forces.  Commanders lead their armies at a forced march to the Realm Gate to escape annihilation. With limited supplies their road to escape will be long and perilous. 1: Setup 2: Campaign Phases 3: Victory Conditions Campaign Setup: 1: Assemble Players:  Get some friends to play! 2: Select Armies and Determine Island Defenders: Select a Grand Alliance to be the defenders, all other factions are attempting to escape the island. Example: Players with Death Armies serve as the Isle Defenders 3: Determine Realm: Select a realm appropriate to the Isle Defenders.(Death = Shyish) 4: Players select starting locations.  The game master can either randomly select an order or the players may roll off.  Ex: Player 1 selects starting point A, while Player 2 selects starting point F. Campaign Phase...

The Second War of Futuris Clevelandis

The Second War of Futuris Clevelandis Narrative Campaign Coming this Winter to Drawbridge Games. This is a three part narrative campaign that will be taking place on alternating Thursdays  The Second War of Futuris Clevelandis: Violent warp storms have erupted around the Ohioa System.  The warp instability has damaged and cut the transit of a number of chaos and xenos ships causing them to be trapped in the system requiring repairs. Luckily an Imperial world with sufficient manufacturing capability is within the system, Futuris Clevelandis.  The ships limp towards the planet intent on taking what they need to escape the system.  Though some may just decide planetary conquest will be more fun. ___ What do players need? Commander: Pick and name an HQ unit to be their forces commander to be used in games.  While the commander is alive during a game he grants 1 extra command point per game.    Injuries - If a Commander ...