Skip to main content

Battles with the Behemoth Buddies.





:: Imperial Signals & Communications/Command & Control/Hive Helsreach
:: Anomalous Signal/Recieved—REDACTED/
:: Decryption Progress - Decrypted - possible translation errors
:: Analyst Astra Militarum/SGT KLEN:: Transmission Forward - Commissar Englert
:: Analyst notes - Sir,  as per your request I have begun forwarding the translation to the encrypted address
:: You supplied.  I hope whomever is reading these will be able to give us some help.


:: BEGIN TRANSLATION::
:/ Data Stream from Egyptian Skynet
:/ Analyzing data
:/ Phase Shifting Egyptian Skynet to target location
:/ Unit Red Death detected
:/ ERROR unknown life form signature
:/ New designation - life form designated RED BUDDY
:/ Data interception
:/ Analyzing data
:/ Target group designated “Behemoth Buddies”
:/ Warning stealth mode failure
:/ Egyptian Skynet engaging hostiles
:/ Error unit malfuctions in the grid of RED BUDDY
:/ Warning! Gauss Fire ineffective against RED BUDDY
:/ Recalibrating Targeters
:/ Warning! Force Phase Shift In Progress
:/ Analyzing Egyptian Skynet
:/ Unit Red Death not retrieved.  Asset Lost
:/ Replacement unit phased in
:/ Promethium Detected Grid 317 Sub-floor 17
:/ Phase Shifting Egyptian Skynet to target location
:/ Behemoth Buddies Detected
:/ Superior Firing positions achieved
:/ Heavy Behemoth Buddies casualties on bridge structure
:/ Enemy withdrawing
:/ Promethium acquisition complete
:/ Egyptian Skynet relocating
:/ Phasing in new equipment
:/ Behemoth Buddies detected at Grid 417.2 Sub-Floor 19
:/ Promethium detected
:/ Initiate Raid program
:/ WARNING! RED BUDDY detected
:/ Target destroyed. Retrieving promethium
:/ Analyzing combat data
:/ Recommendation - retreat for area
:/ Error - Unit malfunctions detected. Enemy unit designated Head Shot Harry detected.
:/ Initiating phase shift
:/ Repairs in progress
:/ Allocating additional units to Egyptian Skynet
:/ Repairs in progress
:/ Proximity Alert
:/ Scanning - Behemoth Buddies detected near asset depot
:/ Egyptian Skynet has engaged in combat
:/ Error - Unit Malfunctions Detected
:/ Directive 5 initiated. Phase Shift canceled
:/ MR. Orange has eliminated an enemy target
:/ Scanning - 0 enemies detected.
:/ Allocating additional units to Egyptian Skynet
:/ Scanning for promethium caches

Had a fun day with Andrew and his gene stealer cult. We manage to play four games in an afternoon.  We loaded up the table with as much terrain as we could lay our hands on and had at it.  Dice were rolled, models were shuffled about and fun was had.

Our first game was a rescue mission.  The week prior, Andrew had managed to capture my Death Mark named Red Death and by jove we were going to save him.

He totally didn’t get saved. Genestealer ate him.  He got indigestion.



The long and the short of it was my Necrons were discovered advancing up on a central building where Red Death was being held.  The Genestealer quickly engaged and took out one of my five Necrons on the board.  With the Genestealer in their faces, they stopped and lit it up and after two rounds of shooting managed to put it in the dirt while loosing another Necron.

I decided to push forward even with the bottle tests starting.  My kill team finally managed to get someone on the same floor as Red Death wen the Genestealer made it back to his feet.  He then slammed into the Necron trying to save Red Death quickly putting it out of action.  With cult reinforcements rushing in, I decided to cut my losses and bottle out.

Our second game was a scavenger mission.  Both forces fielded 8+ models and Andrew and I both placed scrap tokens mostly central to the board.  A large bridge in the middle of the board quickly became heavily contested.  Unfortunately for the Behemoth buddies the Necrons managed to have several tesla carbines in position to light the area up.


A number of cultists were quickly downed and the failed their first bottle test leaving the scrap to the Necrons.  Who then failed to roll up any extra promethium and roll up two promethium for their victory.

We rolled Raid for our third game and I ended up the attacker again.  Andrew placed his bunker entrance in very hard to get to rubble building.  After several turns and a few Necrons being taken out of action the bunker entrance was a ruin.  Having started with five members on the board, by the time they had withdrawn for the victory, only two were standing.  A bad roll for the promethium, left me at the end of the game with three wounded and only one promethium to show for up.  A rather Pyrrhic victory.



Our final game was Hit and Run.  The game went poorly for the Necrons from the start with a few being quickly put down.  Attempting to bottle by the third turn it was pointed out that I was unable to do so till I had sustained 50% casualties.  The Behemoth Buddies were running away with the game, but being forced to play out another turn, Egyptian Skynet did their best to take out as many enemies as they could.



Mr. Orange managed to take out a Buddy forcing them to take a bottle test at the start of their turn.  Which they promptly failed for a surprise Necron victory.

Shadow War: Armaggedon continues to be a bundle of random fun with always the chance at a surprise ending.

Comments

Popular posts from this blog

Age of Sigmar Map Campaign: Isle of Death

The Isle of Death Map Campaign: Ver.1.1 In one of the realms, a grand alliance has risen to dominance and has begun the eradication of all other forces.  Commanders lead their armies at a forced march to the Realm Gate to escape annihilation. With limited supplies their road to escape will be long and perilous. 1: Setup 2: Campaign Phases 3: Victory Conditions Campaign Setup: 1: Assemble Players:  Get some friends to play! 2: Select Armies and Determine Island Defenders: Select a Grand Alliance to be the defenders, all other factions are attempting to escape the island. Example: Players with Death Armies serve as the Isle Defenders 3: Determine Realm: Select a realm appropriate to the Isle Defenders.(Death = Shyish) 4: Players select starting locations.  The game master can either randomly select an order or the players may roll off.  Ex: Player 1 selects starting point A, while Player 2 selects starting point F. Campaign Phase...

Sky Fall: An Alpha Strike Group Scenario

3059 - Smoke Jaguar Occupation Zone - Formerly Draconis Combine - Tarazed System Operation Bull Dog - Wave 1 The newly reformed Star League Defense Force has settled on a target. Clan Smoke Jaguar. Months of preparation are over and the the first wave of planetary assaults has begun. The SLDF is combat dropping their main force right on top of the Smoke Jaguar Command and Control facilities on the planet Tarazed.  Unfortunately Jaguar Aerospace assets have disrupted the deployment causing the drop pods to scatter from their drop zones. Player Force Setup: SLDF: 400 points per player - Attackers (3 players) Smoke Jaguars: 500 points per player - Defenders (2 players). Team has 12 Battlefield Support points. Limits: Players may not have more than (1) Skill 1 mechwarrior in their force. Table Setup:  The table will be set up with three distinct urban areas surrounded by rolling hills and light woods. The Urban areas are designated as the Airfield, Command Base and Infantry base. ...

Flash Point Campaign

What is Flash Point? The Flash Point Campaign System is a yearly campaign with minimal book keeping and time commitment.  The campaign is broken up into the 4 seasons of winter, spring, summer and fall.  During those seasons players will coordinate with the campaign manager to select game nights to play flash point missions that will add to their team’s score. Players are broken into teams of Xenos, Imperium and Chaos. Players participate in one themed gamed per Flash Point Night and earn 2 points for winning their game and 1 point for playing fully painted. Players play games against opposing factions. Flash Point Night? Players work with the game manager to determine when the next Flash Point Night is.  The manager will try to give 2 weeks notice to the participants. A Flash Point Night consists of players coming to their FLGS (Drawbridge) and choosing an opponent of an opposing faction.  They will then play the selected Mission of the Night using the...