Skip to main content

More Shadow War Preseason Games. Harlequins of Doom Edition



:: Imperial Signals & Communications/Command & Control/Hive Helsreach
:: Anomalous Signal/Recieved—REDACTED/::Decryption Progress - Decrypted - possible
:: translation errors
:: Analyst Astra Militarum/SGT KLEN:: Transmission Forward - Commissar Englert
:: Analyst notes - Sir, we’ve intercepted further transmissions from the underhive.  
:: Pvt. Shmuckatelly and I will continue further analysis and forward what we have to you.


:: BEGIN TRANSLATION::
:/ Mr. Red has engaged targets
:/ Analyzing combat data
:/ *$^* Hostile designation - Ballerina Elves.
:/ Hostiles have prevented Egyptian Skynet from retrieving primary target
:/ Adjusting mission parameters
:/ White Death uploading geographic data
:/ Analyzing geographic data
:/ Adjusting mission parameters
:/ Target primary base of operations of Ballerina Elves
:/ Egyptian Skynet transported to target location
:/ Mr. Red, Mr. White and Mr. Gray reported target engaged
:/ White Death ethereal interception complete
:/ Ballerina Elves have fled the location
:/ Multiple enemy casualties
:/ WARNING: 80% casualties to Egyptian Skynet - Unit withdrawn from area
:/ Analyzing AO Data
:/ Adjusting mission parameters
:/ Ambush Protocol engaged
:/ Egyptian Skynet has engaged targets along hive bridge Z12451251243
:/ Analyzing combat data
:/ Long range fire effective
:/ System recommendation - assign further units with high volume of fire
:/ Calculating unit degradation
:/ Ballerina Elves destroyed in current AO
:/ Egyptian Skynet withdrawn for repair - heavy damage sustained.
:/ Egyptian Skynet resuming primary objective
:: END TRANSLATION

:: Analyst Astra Militarum/NOTES ADDENDUM/SGT KLEN:: From what we can translate it
:: appears a unit of Necrons has engaged a number of Eldar Harlequins.  Casualties on both 
:: sides  seem to be heavy.  By the Emperor’s Will, they will hopefully wipe each other out and
:: save us the trouble. 




I managed to get down to Drawbridge Games and snag three rounds of Shadow War: Armageddon against my friend Steve and his Harlequin kill team.  The first game of Scavenge was over by round three after Steve managed to get into melee with my team and quickly shred it apart.  I then rolled an 11 on my bottle test end the game quickly.  We quickly moved onto another game.

The next scenario we rolled up was Raid.  The objective of the mission was to destroy the entrance of the base belonging to the defender.  Knowing it would be pointless to close with the Harlequins on my own. I set up in positions to fire at them as the closed the distance.  Steve finally failed some of his invulnerable armor saves this game and the game ended with a Pyhrric Necron victory with only one of my guys still standing.  With some time left still in the evening we should the board a bit and rolled up another mission.

The final scenario of the night was Ambush.  This lead to a very cinematic game as we had placed a large bridge between two of the buildings in the center of the board.  With the Harlequins traveling across and below the bridge my Necros were deployed in firing positions around the board ready to ambush them. The game was once again close with my kill team eking out yet another narrow victory with only one survivor.

Harlequins are extremely hard to shoot off the table. Makes the game fun though. I’m really enjoying the goofiness and random cinematic moments that occur in the game. The store league starts next week.  Fun will be had.

Comments

Popular posts from this blog

Battle of Luthien, Kado-Guci Valley - an Alpha Strike Event

 Situation: Clans Smoke Jaguar and Nova Cat have landed five galaxies in a full on assault of the capital world of the the Draconis Combine.  The DCMS has been reinforced by Wolf’s Dragoons and the Kell Hounds to stop the assault.  The Clan force made planet fall in the early morning and have been steadily driving the Inner Sphere forces back.  In the afternoon, an all out push by the Clan forces clash with the defenders in Kado-Guci Valley, the last line of defense before the Clanners reach Luthien itself. When is it? May 6th, 2026 Setup starts at 6pm game runs from 7-930 pm What do you need to do to participate? Sign up using the google form. Here. $5 ticket fee for gate crashers, $10 for non-members What do you need to bring? Miniatures, does not have to be wysiwyg for variants but should be recognizable at a glance. Please do not bring card stock tokens. Mech Cards/Sheet with marker or pencil D6s  TMM tokens or dice Special Event Rules: Multiple damage roll...

Blackstar Down - An Orktober Event at Drawbridge Games

 This Orktober we will be hosting an event which we are calling... BLACKSTAR DOWN - the Battle of Orkadishu. Orks have shot down several Deathwatch Blackstars and they have crashed into the urban sprawl of Orkadishu. Trapped, the forces of the Imperium are mounting a rescue operation into the city.  To further complicate the situation, various kill teams from other factions are also trying to recover the beleaguered Deathwatch. Join us on October 17th at 1230 at Drawbridge Games! Set Up: Tables should have large amounts of urban terrain making numerous alleys and streets if possible. Pairs of Deathwatch marines are placed in surrounded positions across however many tables are in use. Ork Players will deploy first anywhere on the table at least 18" from a Deathwatch team. Imperial and Other faction kill teams will deploy within 6" of any table edge. Battle Rounds: The Battle Rounds will be broken up into Imperial, Ork and Other faction turns. Players: 400 pts - May bring one w...

The Second War of Futuris Clevelandis

The Second War of Futuris Clevelandis Narrative Campaign Coming this Winter to Drawbridge Games. This is a three part narrative campaign that will be taking place on alternating Thursdays  The Second War of Futuris Clevelandis: Violent warp storms have erupted around the Ohioa System.  The warp instability has damaged and cut the transit of a number of chaos and xenos ships causing them to be trapped in the system requiring repairs. Luckily an Imperial world with sufficient manufacturing capability is within the system, Futuris Clevelandis.  The ships limp towards the planet intent on taking what they need to escape the system.  Though some may just decide planetary conquest will be more fun. ___ What do players need? Commander: Pick and name an HQ unit to be their forces commander to be used in games.  While the commander is alive during a game he grants 1 extra command point per game.    Injuries - If a Commander ...