Skip to main content

Future Cleveland House Rules




Edit: After some discussion, it was determined that most of the players weren't interested in that much score keeping.  A more laid back experience was preferred.  Instead I'll be keeping track of teams that reach 15 promethium that retire. They will then be immortalized here on the blog as part of the "Future Cleveland Hall of Fame"





The following House Rules are in effect for the Future Cleveland League.

Campaign Scoring:

The League is running an extended format.  The league will end when a participate has earned 15 team points.  Team points are earned when a team reaches 15 promethium and is then retired.  The player will then create a new team of their choice to continue the campaign.

Players are not required to keep the same faction throughout the campaign.

Comments

Popular posts from this blog

Age of Sigmar Map Campaign: Isle of Death

The Isle of Death Map Campaign: Ver.1.1 In one of the realms, a grand alliance has risen to dominance and has begun the eradication of all other forces.  Commanders lead their armies at a forced march to the Realm Gate to escape annihilation. With limited supplies their road to escape will be long and perilous. 1: Setup 2: Campaign Phases 3: Victory Conditions Campaign Setup: 1: Assemble Players:  Get some friends to play! 2: Select Armies and Determine Island Defenders: Select a Grand Alliance to be the defenders, all other factions are attempting to escape the island. Example: Players with Death Armies serve as the Isle Defenders 3: Determine Realm: Select a realm appropriate to the Isle Defenders.(Death = Shyish) 4: Players select starting locations.  The game master can either randomly select an order or the players may roll off.  Ex: Player 1 selects starting point A, while Player 2 selects starting point F. Campaign Phase...

Sky Fall: An Alpha Strike Group Scenario

3059 - Smoke Jaguar Occupation Zone - Formerly Draconis Combine - Tarazed System Operation Bull Dog - Wave 1 The newly reformed Star League Defense Force has settled on a target. Clan Smoke Jaguar. Months of preparation are over and the the first wave of planetary assaults has begun. The SLDF is combat dropping their main force right on top of the Smoke Jaguar Command and Control facilities on the planet Tarazed.  Unfortunately Jaguar Aerospace assets have disrupted the deployment causing the drop pods to scatter from their drop zones. Player Force Setup: SLDF: 400 points per player - Attackers (3 players) Smoke Jaguars: 500 points per player - Defenders (2 players). Team has 12 Battlefield Support points. Limits: Players may not have more than (1) Skill 1 mechwarrior in their force. Table Setup:  The table will be set up with three distinct urban areas surrounded by rolling hills and light woods. The Urban areas are designated as the Airfield, Command Base and Infantry base. ...

Flash Point Campaign

What is Flash Point? The Flash Point Campaign System is a yearly campaign with minimal book keeping and time commitment.  The campaign is broken up into the 4 seasons of winter, spring, summer and fall.  During those seasons players will coordinate with the campaign manager to select game nights to play flash point missions that will add to their team’s score. Players are broken into teams of Xenos, Imperium and Chaos. Players participate in one themed gamed per Flash Point Night and earn 2 points for winning their game and 1 point for playing fully painted. Players play games against opposing factions. Flash Point Night? Players work with the game manager to determine when the next Flash Point Night is.  The manager will try to give 2 weeks notice to the participants. A Flash Point Night consists of players coming to their FLGS (Drawbridge) and choosing an opponent of an opposing faction.  They will then play the selected Mission of the Night using the...