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Battles with the Behemoth Buddies.





:: Imperial Signals & Communications/Command & Control/Hive Helsreach
:: Anomalous Signal/Recieved—REDACTED/
:: Decryption Progress - Decrypted - possible translation errors
:: Analyst Astra Militarum/SGT KLEN:: Transmission Forward - Commissar Englert
:: Analyst notes - Sir,  as per your request I have begun forwarding the translation to the encrypted address
:: You supplied.  I hope whomever is reading these will be able to give us some help.


:: BEGIN TRANSLATION::
:/ Data Stream from Egyptian Skynet
:/ Analyzing data
:/ Phase Shifting Egyptian Skynet to target location
:/ Unit Red Death detected
:/ ERROR unknown life form signature
:/ New designation - life form designated RED BUDDY
:/ Data interception
:/ Analyzing data
:/ Target group designated “Behemoth Buddies”
:/ Warning stealth mode failure
:/ Egyptian Skynet engaging hostiles
:/ Error unit malfuctions in the grid of RED BUDDY
:/ Warning! Gauss Fire ineffective against RED BUDDY
:/ Recalibrating Targeters
:/ Warning! Force Phase Shift In Progress
:/ Analyzing Egyptian Skynet
:/ Unit Red Death not retrieved.  Asset Lost
:/ Replacement unit phased in
:/ Promethium Detected Grid 317 Sub-floor 17
:/ Phase Shifting Egyptian Skynet to target location
:/ Behemoth Buddies Detected
:/ Superior Firing positions achieved
:/ Heavy Behemoth Buddies casualties on bridge structure
:/ Enemy withdrawing
:/ Promethium acquisition complete
:/ Egyptian Skynet relocating
:/ Phasing in new equipment
:/ Behemoth Buddies detected at Grid 417.2 Sub-Floor 19
:/ Promethium detected
:/ Initiate Raid program
:/ WARNING! RED BUDDY detected
:/ Target destroyed. Retrieving promethium
:/ Analyzing combat data
:/ Recommendation - retreat for area
:/ Error - Unit malfunctions detected. Enemy unit designated Head Shot Harry detected.
:/ Initiating phase shift
:/ Repairs in progress
:/ Allocating additional units to Egyptian Skynet
:/ Repairs in progress
:/ Proximity Alert
:/ Scanning - Behemoth Buddies detected near asset depot
:/ Egyptian Skynet has engaged in combat
:/ Error - Unit Malfunctions Detected
:/ Directive 5 initiated. Phase Shift canceled
:/ MR. Orange has eliminated an enemy target
:/ Scanning - 0 enemies detected.
:/ Allocating additional units to Egyptian Skynet
:/ Scanning for promethium caches

Had a fun day with Andrew and his gene stealer cult. We manage to play four games in an afternoon.  We loaded up the table with as much terrain as we could lay our hands on and had at it.  Dice were rolled, models were shuffled about and fun was had.

Our first game was a rescue mission.  The week prior, Andrew had managed to capture my Death Mark named Red Death and by jove we were going to save him.

He totally didn’t get saved. Genestealer ate him.  He got indigestion.



The long and the short of it was my Necrons were discovered advancing up on a central building where Red Death was being held.  The Genestealer quickly engaged and took out one of my five Necrons on the board.  With the Genestealer in their faces, they stopped and lit it up and after two rounds of shooting managed to put it in the dirt while loosing another Necron.

I decided to push forward even with the bottle tests starting.  My kill team finally managed to get someone on the same floor as Red Death wen the Genestealer made it back to his feet.  He then slammed into the Necron trying to save Red Death quickly putting it out of action.  With cult reinforcements rushing in, I decided to cut my losses and bottle out.

Our second game was a scavenger mission.  Both forces fielded 8+ models and Andrew and I both placed scrap tokens mostly central to the board.  A large bridge in the middle of the board quickly became heavily contested.  Unfortunately for the Behemoth buddies the Necrons managed to have several tesla carbines in position to light the area up.


A number of cultists were quickly downed and the failed their first bottle test leaving the scrap to the Necrons.  Who then failed to roll up any extra promethium and roll up two promethium for their victory.

We rolled Raid for our third game and I ended up the attacker again.  Andrew placed his bunker entrance in very hard to get to rubble building.  After several turns and a few Necrons being taken out of action the bunker entrance was a ruin.  Having started with five members on the board, by the time they had withdrawn for the victory, only two were standing.  A bad roll for the promethium, left me at the end of the game with three wounded and only one promethium to show for up.  A rather Pyrrhic victory.



Our final game was Hit and Run.  The game went poorly for the Necrons from the start with a few being quickly put down.  Attempting to bottle by the third turn it was pointed out that I was unable to do so till I had sustained 50% casualties.  The Behemoth Buddies were running away with the game, but being forced to play out another turn, Egyptian Skynet did their best to take out as many enemies as they could.



Mr. Orange managed to take out a Buddy forcing them to take a bottle test at the start of their turn.  Which they promptly failed for a surprise Necron victory.

Shadow War: Armaggedon continues to be a bundle of random fun with always the chance at a surprise ending.

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