Skip to main content

Posts

Showing posts from May, 2023

Assassination: an Alpha Strike Scenario

  Premise: An Attacking force has located the enemy command post with their recon units. A fast moving strike force has been dispatched to assassinate them. Table Set up: The table should be set up with a number of LOS blocking terrain of whatever type fits the narrative Players designate their table edges using the short ends. Forces:  Should be roughly equal in points value +/-5.  The attacking force may not field any units that move 6” or slower as they would not arrive in time. Bonus units: Attacker: The attacker may deploy 50 points of infantry/battle armor/light mechs anywhere on the table that is not within 25” of the target as hidden units. They represent the recon team that located the target. Defender:  The defender receives one size 4 mech with a skill level of 2 for free to represent the force commander/assassination target.  This model is placed a the center of the table. Deployment: Defender:  The defender should split their force into lance/star/lv2.  Divide the table

Black Parade: an Alpha Strike Scenario

  Premise: The local noble family is participating in a parade in their capital city. Though their security forces have warned them against participating they have insisted on going.  Their enemy have seized the opportunity that has be presented and sent an assassination force to destroy the parade convoy. Set Up:  The table should be a city scape with a large number of buildings.  Designate one short edge to be the parades starting location.  The other short edge will be the escape edge. Deployment: Defender: The defender moves their units onto the table during the first round from the parade start table edge. Attacker: The attacker may deploy up to two(2) units of infantry or battle armor inside of buildings anywhere on the table during the first round.  All other units move onto the table from either long edge during the second round. Parade Convoy: The defender has 100 points to use to create the parade convoy.  It is recommended to use vehicles but if they are not available the

Tommy Comes Calling: A Battletech Alpha Strike Scenario

A raiding force in advancing towards the city of Rord’s industrial center where McGuffin Corps headquarters are located.  The attackers are transporting battle armor to seize the facility grab the McGuffin and then escape.  The planetary defense force is caught out of position and only a Long Tom battery with local armor assets are in a position to immediately intervene.  Mech reinforcements are rushing to the scene to defend the city. Set up: A multi player battle utilizing two 4x6 tables. Table 1: City Center - Table should be mostly urban with large amount of buildings in the center sections of the table. 1) large cf25 building should be set up in the center of the table as the primary objective. All other buildings in the city should be cf10 or cf15 Table 2: Out skirts - The table should have limited buildings toward the edge of table one petering out into forest and hills. A river should cross the board at the city outskirts. Shared Border:  Table 1 and 2 should either be right