Skip to main content

More Shadow War Preseason Games. Harlequins of Doom Edition



:: Imperial Signals & Communications/Command & Control/Hive Helsreach
:: Anomalous Signal/Recieved—REDACTED/::Decryption Progress - Decrypted - possible
:: translation errors
:: Analyst Astra Militarum/SGT KLEN:: Transmission Forward - Commissar Englert
:: Analyst notes - Sir, we’ve intercepted further transmissions from the underhive.  
:: Pvt. Shmuckatelly and I will continue further analysis and forward what we have to you.


:: BEGIN TRANSLATION::
:/ Mr. Red has engaged targets
:/ Analyzing combat data
:/ *$^* Hostile designation - Ballerina Elves.
:/ Hostiles have prevented Egyptian Skynet from retrieving primary target
:/ Adjusting mission parameters
:/ White Death uploading geographic data
:/ Analyzing geographic data
:/ Adjusting mission parameters
:/ Target primary base of operations of Ballerina Elves
:/ Egyptian Skynet transported to target location
:/ Mr. Red, Mr. White and Mr. Gray reported target engaged
:/ White Death ethereal interception complete
:/ Ballerina Elves have fled the location
:/ Multiple enemy casualties
:/ WARNING: 80% casualties to Egyptian Skynet - Unit withdrawn from area
:/ Analyzing AO Data
:/ Adjusting mission parameters
:/ Ambush Protocol engaged
:/ Egyptian Skynet has engaged targets along hive bridge Z12451251243
:/ Analyzing combat data
:/ Long range fire effective
:/ System recommendation - assign further units with high volume of fire
:/ Calculating unit degradation
:/ Ballerina Elves destroyed in current AO
:/ Egyptian Skynet withdrawn for repair - heavy damage sustained.
:/ Egyptian Skynet resuming primary objective
:: END TRANSLATION

:: Analyst Astra Militarum/NOTES ADDENDUM/SGT KLEN:: From what we can translate it
:: appears a unit of Necrons has engaged a number of Eldar Harlequins.  Casualties on both 
:: sides  seem to be heavy.  By the Emperor’s Will, they will hopefully wipe each other out and
:: save us the trouble. 




I managed to get down to Drawbridge Games and snag three rounds of Shadow War: Armageddon against my friend Steve and his Harlequin kill team.  The first game of Scavenge was over by round three after Steve managed to get into melee with my team and quickly shred it apart.  I then rolled an 11 on my bottle test end the game quickly.  We quickly moved onto another game.

The next scenario we rolled up was Raid.  The objective of the mission was to destroy the entrance of the base belonging to the defender.  Knowing it would be pointless to close with the Harlequins on my own. I set up in positions to fire at them as the closed the distance.  Steve finally failed some of his invulnerable armor saves this game and the game ended with a Pyhrric Necron victory with only one of my guys still standing.  With some time left still in the evening we should the board a bit and rolled up another mission.

The final scenario of the night was Ambush.  This lead to a very cinematic game as we had placed a large bridge between two of the buildings in the center of the board.  With the Harlequins traveling across and below the bridge my Necros were deployed in firing positions around the board ready to ambush them. The game was once again close with my kill team eking out yet another narrow victory with only one survivor.

Harlequins are extremely hard to shoot off the table. Makes the game fun though. I’m really enjoying the goofiness and random cinematic moments that occur in the game. The store league starts next week.  Fun will be had.

Comments

Popular posts from this blog

Salvage Wars! Red vs Blue - a Battletech Alpha Strike Event

Artist: Jasondrawstuff What is it?  Salvage Wars is a blind buy salvage box event.  The entry fee provides two(2) Battletech Salvage Boxes for players to use in a large group take and hold battle. Buy In: $20 for gate crashers, $25 for non-members.  Purchase grants event entry and two (2) salvage boxes for use during the event.  Game set up and buy in starts at 6pm with round 1 beginning at 630pm.  Game play ends at 930 or round designated by event staff. Players may trade salvage boxes if they wish prior to game start. Players are split between two teams designated red and blue.  Players will be given an appropriate color sticker to apply to their models base for identification friend or foe (IFF). Alpha Strike Cards: Players must use the provided Alpha Strike cards included in their salvage boxes. The may choose whichever side of the mechs card they prefer. No era limits. Drop In, Drop out: Late players may join the game at the start of any round and move onto a friendly table edge

Sky Fall: An Alpha Strike Group Scenario

3059 - Smoke Jaguar Occupation Zone - Formerly Draconis Combine - Tarazed System Operation Bull Dog - Wave 1 The newly reformed Star League Defense Force has settled on a target. Clan Smoke Jaguar. Months of preparation are over and the the first wave of planetary assaults has begun. The SLDF is combat dropping their main force right on top of the Smoke Jaguar Command and Control facilities on the planet Tarazed.  Unfortunately Jaguar Aerospace assets have disrupted the deployment causing the drop pods to scatter from their drop zones. Player Force Setup: SLDF: 400 points per player - Attackers (3 players) Smoke Jaguars: 500 points per player - Defenders (2 players). Team has 12 Battlefield Support points. Limits: Players may not have more than (1) Skill 1 mechwarrior in their force. Table Setup:  The table will be set up with three distinct urban areas surrounded by rolling hills and light woods. The Urban areas are designated as the Airfield, Command Base and Infantry base. All objec

The Second War of Futuris Clevelandis

The Second War of Futuris Clevelandis Narrative Campaign Coming this Winter to Drawbridge Games. This is a three part narrative campaign that will be taking place on alternating Thursdays  The Second War of Futuris Clevelandis: Violent warp storms have erupted around the Ohioa System.  The warp instability has damaged and cut the transit of a number of chaos and xenos ships causing them to be trapped in the system requiring repairs. Luckily an Imperial world with sufficient manufacturing capability is within the system, Futuris Clevelandis.  The ships limp towards the planet intent on taking what they need to escape the system.  Though some may just decide planetary conquest will be more fun. ___ What do players need? Commander: Pick and name an HQ unit to be their forces commander to be used in games.  While the commander is alive during a game he grants 1 extra command point per game.    Injuries - If a Commander unit is defeated during a game, th