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Lantern Years 7 & 8

The people of New Tica Town sent Sherlock, Speedy, Maize and McGhee off to discover the source of the strange feather that had floated into their settlement.  The hunters dealt with a few minor hazards as well as a strange shift in their reality. To their shock they realized they had forgotten their names. The hunting party renamed themselves, Slowy, Pumpkin, TriPod and Motorboat. Eventually they discovered a huge winged monster in a strange tree. The strange Phoenix warped reality around it and swooped in to attack the intruders.  The party fought desperately trying to deal with the time dilation the creature caused and the stresses it placed on their minds.  Pumpkin fell during the fight, leaking blood from his eyes,ears, nose and mouth.Tripod lost her name, she became a girl with no name.  The creature was eventually slain but it caused a heavy toll on the party.  Motorboat’s future was shredded, causing infertility. Worse the encounter had aged her and the girl with no name

November Paint Challange

Off to a great start with my personal painting challenge.  I’ve successfully painted 40 models for the month of November and I’m quite pleased with my self.  Most are only tabletop quality, but I tried to push myself with some new techniques.  I was very happy with the male ogre I did where I was working with layering skin tones.  The blending wasn’t the greatest but from a step back you can see the tone variations. For December, I’ve set the goal of assembling and painting all of the mini’s for Warhammer Quest: Blackstone Fortress.  A friend and I will be getting into the campaign for that in January.

Lantern Year 5 & 6

Lantern years 5 & 6 went interestingly.  We had a pretty easy time with a white lion with the exception of Speedy getting the ironic injury of a shattered hip lowering his speed to 4.  We built more of a white lion set and then dealt with Armored Strangers in our settlement.  They destroyed an innovation which we then had to replace with endeavors. Wanting a bit of variety we went after a Screaming Antelope next and had a pretty easy time of it.  The AI deck was thinned out pretty early so we had time to farm for items from the map.  We didn’t have much luck with salvaging the plants or bugs.  On the down side, Lily gained Hoarder.  Apparently all the characters I play are cursed.  On five out six lantern years the character I take on a hunt has either suffered death, disorder or serious injury. Out of game I’m excited to add other expansions.  I snagged the Gorm, Dung Beetle, and Dragon King as hunt targets along with Slenderman as a new nemesis from the Black Friday sale. 

Lantern Year 3 & 4

We rejoin the survivors of New Tica Town as they prepare for their third lantern year hunt.  Hoping to gather more white lion materials they set off into the darkness to hunt one of the large cats.  Ignis, Speedy, Maize and Gunboat made up the hunting party. Ignis lead the party into the darkness initially where they encountered a Sea of Golden Grass.   Moving through it carefully, they closed in on their prey.  Maize took point as they moved through the grasses. A short while later they discovered a disturbing Lion’s Sculpture .  Perturbed they continued on, finding Signs of Battle .  Distracted by the remains the beast’s previous meal the survivors were ambushed! The ferocious monster pounced on Maize and dragged her away from the party.  Though this Lion was stronger than the last two, it quickly fell the the combined bone axes, swords, daggers and bone darts of the hunters.  Unfortunately Speedy was disturbed by the creatures roars and gained the disorder Monster Pan

2019 Painting Challenge

Earlier today I was working on a spread sheet to get a grip on my unpainted plastic soldier addiction.  It’s not like I have a problem.  I can stop at any time.  I don’t need to buy that next big GW release or that limited run Kingdom Death Monster mini.  Nope, not a problem. So it turns out I have over 1000 unpainted minis sitting around.  That is only a little back log right?  No, don’t look in the terrain boxes!  Oh god what have I done! Joking aside, it was a bit of a shock when I actually tried to count how many mini’s I have lying around unpainted.   This does however bring up an early New Years resolution challenge for 2019.  To get all of those done in a year I would have to fully paint/base 3 mini’s a day.  Probably not going to happen.  I am how ever going to try and paint an average of 10 miniatures a week to table top quality.  52 weeks x 10 minis = 520 mini’s in a year. Not sure how/if I’ll count terrain.  I’ll take photos at the end of every month to try an hold

Kingdom Death: Monster - New Ticatown - Lantern Years 1 & 2

In the darkness lit only by lanterns four people awoke, dried ink fading from their eyes.  Red eyes glowed in the darkness and a terrible roar caused a fetid breeze.  Scrambling in terror, the four found sharp stones from the faces beneath their feet and turned to face the creature. The huge white lion prowled forward and the struggle of life and death began. The Survivors Ignis, Ramsey, Gun Boat and McGhee fought bravely or insanely depending on your perspective.  McGhee struck a most savage blow, removing the creatures testicles.  The beast was finally brought down with several well thrown stones.  They salvaged what they could from the corpse and set off into the darkness. In the distance a light glowed.  The survivors came to a large lantern mound with ten other scared people at its base. On that day, New Tica Town was born.  Working together in a Symposium, the fourteen survivors worked to build a Bone Smith, Skinner and Organ Grinder .  Crafting weapons of bone and raw

Age of Sigmar Map Campaign: Isle of Death

The Isle of Death Map Campaign: Ver.1.1 In one of the realms, a grand alliance has risen to dominance and has begun the eradication of all other forces.  Commanders lead their armies at a forced march to the Realm Gate to escape annihilation. With limited supplies their road to escape will be long and perilous. 1: Setup 2: Campaign Phases 3: Victory Conditions Campaign Setup: 1: Assemble Players:  Get some friends to play! 2: Select Armies and Determine Island Defenders: Select a Grand Alliance to be the defenders, all other factions are attempting to escape the island. Example: Players with Death Armies serve as the Isle Defenders 3: Determine Realm: Select a realm appropriate to the Isle Defenders.(Death = Shyish) 4: Players select starting locations.  The game master can either randomly select an order or the players may roll off.  Ex: Player 1 selects starting point A, while Player 2 selects starting point F. Campaign Phases: Round: The